Epic Games to Hold ‘Unreal Dev Day Pangyo’ on December 4


언리얼 데브 데이 판교, 12월 4일 개최
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Epic Games will host Unreal Dev Day Pangyo on December 4 at the B1 International Conference Hall of the Gyeonggi Center for Creative Economy & Innovation in Seongnam, Gyeonggi Province. Aimed at active developers in both gaming and non-gaming fields, four speakers will deliver technical presentations and answer questions.

The event will run from 1:00 PM to 5:30 PM. At 1:00 PM, an Ask Me Anything (AMA) session will open for developers to ask experts about challenges in the development process, with on-site participation available without separate registration. Starting at 2:00 PM, technical deep-dive sessions will cover core Unreal Engine technologies and practical applications.

The presentations will address the development direction of Unreal Engine 6 and agentic development workflows using the Model Context Protocol (MCP). They will also introduce physics animation production, keyframe workflow optimization, Lumen’s internal architecture, and troubleshooting methods.

In the first presentation, Park Chang-hyun, Technical Director of Developer Relations, will examine next-generation development workflows through the Verse programming language and the Scene Graph gameplay framework. Based on this, he will explain the direction Unreal Engine 6 is aiming for.

Yoon Jun-gi, Developer Relations Software Engineer, will explain the principles and architecture of the Model Context Protocol. He will introduce key considerations during expansion, upcoming supported features, and practical tips for real-world development environments.

Kwon O-chan, Senior Evangelist and Technical Account Manager, will cover physics motion creation and keyframe data modification methods. He will introduce the process of generating complex physics motions using the physics animation system and refining keyframe data with the Model Context Protocol.

In the final presentation, Lee Jae-ho, Senior Developer Relations Software Engineer, will guide attendees through the engine’s internal structure to explain Lumen’s operating principles and implementation methods. He will also cover identifying and resolving issues that frequently arise in real projects. Detailed information about the event can be found on the Epic Lounge website.

Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication.
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