Zelda: Ocarina of Time Switch 2 remake now runs as a native Windows game at up to 240 FPS


PopularOcarina of Time’s Switch 2 remake now runs natively on Windows via the NX2navi recompilation, with up to 240 FPS, 4K and 5K, DLSS, FSR 3.1, and HDR on PC.

Link runs through a dusty Zelda landscape in PC gameplay footage with a performance overlay; the NX2navi project recompiles Ocarina of Time into a native Windows application.

What you need to know

NX2navi statically recompiles the Switch 2 Ocarina of Time remake into a native Windows app, avoiding emulation. It supports up to 240 FPS, 4K/5K rendering, DLSS, FSR 3.1, HDR, and ultrawide displays. Players need their own game dump; the early fan project may have bugs and crashes.

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Nintendo’s The Legend of Zelda: Ocarina of Time remake for the Switch 2 now runs as a native Windows game thanks to NX2navi, a fan project that converts the game’s code into a regular PC program instead of emulating the console, and it’s already playable at up to 240 FPS.

The NX2navi GitHub page is from developer tangerineturtle1 and it describes the project as a static recompilation of Ocarina of Time version 1.1.1, built as an x86-64 Windows application with a Vulkan renderer. NX2navi runs at 60 FPS by default, with the cap adjustable from 30 FPS up to 240 FPS or unlocked entirely, and it adds native ultrawide support, rendering at 4K or 5K, NVIDIA DLSS on RTX GPUs, AMD FSR 3.1 upscaling and frame generation on any GPU, HDR, and rumble and gyro support for controllers.

So, how is this different from an emulator? An emulator pretends to be the Switch 2 while the game runs, translating instructions on-the-fly, which is why the Ocarina of Time remake struggled on the Lichii emulator with stuttering and visual glitches. NX2navi translates the game’s code ahead of time into a program your PC runs directly, much like having a book professionally translated once instead of hiring an interpreter (emulator) to read it aloud every time.

The NX2navi page states “No game files are included,” so players need their own dump of version 1.1.1 from their own Switch 2, and the launcher then builds the game on the PC in “10 to 25 minutes, once.“

Story Q&A

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From TweakTown’s coverage of this story.

How does NX2navi’s native recompilation compare with the Lichii emulator for Ocarina of Time remake performance and visual stability?

NX2navi recompiles the Ocarina of Time remake into a Windows program ahead of time rather than emulating the Switch 2 as Lichii does. It runs at 60 FPS by default, with an adjustable cap of up to 240 FPS, while Lichii’s emulated version suffered stuttering and visual glitches described as making it unplayable. NX2navi is still in early development, so visual bugs and occasional crashes remain possible.

What performance can PCs expect at 4K or 5K in NX2navi, especially with the frame rate set to 240 FPS?

NX2navi supports rendering at 4K or 5K and lets you raise its default 60 FPS cap to 240 FPS. That setting is a cap, not a measured result: no frame rates at 4K or 5K are reported, so there is no basis for saying a PC will reach 240 FPS at either resolution.

How do players prepare and use their own Ocarina of Time version 1.1.1 dump with NX2navi?

Players need to provide their own dump of Ocarina of Time version 1.1.1 from their own Switch 2; NX2navi includes no game files. Its launcher then builds the Windows game on their PC, a one-time process that takes 10 to 25 minutes. The PC needs Windows 10 or later, 16GB of RAM, around 30GB of free space, and a GPU supporting Vulkan 1.3 and mesh shaders.

Which Vulkan 1.3 GPUs meet NX2navi’s mesh-shader requirement?

NX2navi requires a GPU that supports both Vulkan 1.3 and mesh shaders. No specific GPU models are identified as meeting that requirement.

Got another question? Ask TweakBot.

Requirements include Windows 10 or later, 16GB of RAM, around 30GB of free space, and a GPU with Vulkan 1.3 and mesh shader support. Notably, NX2navi is labeled as early development, with visual bugs and occasional crashes still expected, and the developer describes it as an unaffiliated fan project. It remains to be seen how Nintendo responds to a PC version of a game that only launched on Switch 2 on November 5.



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